Modifications that I have made to the Eclipse Phase ruleset are detailed below:
* i-Rep/Networking: Firewall: Unless otherwise specified in advance, during character creation, i-Rep and Networking: Firewall may //not// be purchased.
* <span style="line-height: 1.5;">Traits useable 1/session: In games played over IRC, traits that are useable 1/session are, instead, useable 2/adventure.</span>
* Initiative: For each point of Speed a character has, roll one Initiative die. Instead of worrying about phases, characters get to act on each Initiative count rolled. //Example: A Fury morph with SPD 2 rolls 1d10 + INIT twice. Both numbers are recorded. If the character rolled an 11 and a 14, they would get an action on count 14, and again on count 11. Movement for that character is divided by the number of available Complex Actions.//
** Movement: A character may move any distance they want on their initiative counts as long as their total movement during the round does not exceed their maximum.
* Moxie has many extra uses, as outlined on [[What Does Moxie Do?]]

[ [[Home]] | [[Game Rules]] ]